The point is not that the player is waiting for intricate twists or charismatic characters (they are here within standard ideas about fantasy), however, the developers managed a system of key solutions and their influence on the passage (sometimes it was even too good, but later). FGII – a pleasant exception to the rules. It is clear that the plot in the strategy will never be a strong link – the genre imposes a certain framework. It suggests a look at what is happening from the Empire, but this fraction is available only in a multiplayer or in bats fights. The campaign here is only one – for barbarians. From one of these raids and begins the history of Falirson, with whom the player will have to go through the whole Keldonia, meet new friends and enemies, and some – to lose the most tragic way. The winter is nearing, to which the barbarians are preparing quite standard for them – with the help of raids on neighbors who have a crop of a little better. We are offered to lead a very distinguished and ambitious clan, in which the leader, one-eyed phael, is growing for a change, his son Falirson (Varvara, as we see, do not really bother with names). In the west of a huge continent, among the wild mountains of Farich, there are several scattered clans of barbarians, industrially robberies and border lands of the mighty empire, which spread out to the good half of the mainland. In the fabulous world of Keldoni, three hundred years have passed since the time of the battles, we greemed in the first Fantasy General. Why this game is worth your attention, even if you are not the original fan and TBS genre as a whole, read in our review. The occupation is risky – if you completely copy the original, there is a risk to run into dissatisfaction with the players who are not accustomed to the outdated gameplay, and fucked by the update of the old days, it is easy to lose those advantages, due to which she actually received recognition in the past.įantasy General II, Designed by Studio Owned by gravity under the direction of Slitherine, – such an attempt to create a continuation of the classical hexagonal strategy of 1996. When I make a new game very much, and before creating the original franchise, my hands do not reach, large publishers come in the simplest way – they buy or get the right to some popular product in the past and riveted the continuation of the “unstasive classics” in the hope thatLoud name will provide good sales.
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